Searched refs:s_SceneRootInvisible (Results 1 – 2 of 2) sorted by relevance
87 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable243 NW_ASSERT(s_SceneRootInvisible == NULL); in BuildRootNodes()244 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()253 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()260 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()267 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()274 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()281 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()525 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()529 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()[all …]
62 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable163 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()167 NW_NULL_ASSERT(s_SceneRootInvisible); in BuildRootNodes()222 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()