Searched refs:s_ResAnimEmpty (Results 1 – 1 of 1) sorted by relevance
96 nw::anim::res::ResAnim s_ResAnimEmpty; variable246 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()295 evaluator->ChangeAnim(s_ResAnimEmpty); in ChangeAnimation()462 s_DeviceAllocator.Free(s_ResAnimEmpty.ptr()); in TerminateScenes()463 s_ResAnimEmpty = nw::anim::res::ResAnim(NULL); in TerminateScenes()