Searched refs:s_RenderContext (Results 1 – 3 of 3) sorted by relevance
58 nw::gfx::RenderContext* s_RenderContext = NULL; variable211 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()221 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()258 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()546 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()581 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()587 s_RenderContext->ClearBuffer( in RenderScene()616 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()621 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()673 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]
63 nw::gfx::RenderContext* s_RenderContext = NULL; variable223 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()233 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()272 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()583 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()628 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()629 s_RenderContext->SetActiveCamera(0); in RenderScene()635 s_RenderContext->ClearBuffer( in RenderScene()664 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()669 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()[all …]
59 nw::gfx::RenderContext* s_RenderContext = NULL; variable222 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()232 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()278 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()635 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()678 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()684 s_RenderContext->ClearBuffer( in RenderScene()713 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()718 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()770 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]