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Searched refs:s_PaticleNode (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp288 nw::demo::ParticleNode* s_PaticleNode = NULL; variable
336 s_PaticleNode = s_ParticleEffect->LeaseInstance(); in InitializeParticleScaleDemo()
339 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
360 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
367 s_PaticleNode->GetParticleEmitter(i)->SetResourceBasedTransform( transformMatrix ); in UpdateParticleScaleDemo()
383 for (u32 i = 0; i < s_PaticleNode->GetParticleModelSize(); ++i) in UpdateParticleScaleDemo()
385s_PaticleNode->GetParticleModel(i)->Transform().SetScale( 1.f + fsin, 1.f + fsin, 1.f + fsin ); in UpdateParticleScaleDemo()
396 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
403 s_PaticleNode->GetParticleEmitter(i)->SetResourceBasedTransform( transformMatrix ); in UpdateParticleScaleDemo()
413 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleScaleDemo()
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/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp283 nw::demo::ParticleNode* s_PaticleNode = NULL; variable
331 s_PaticleNode = s_ParticleEffect->LeaseInstance(); in InitializeParticleMissileDemo()
334 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleMissileDemo()
371 for (u32 i = 0; i < s_PaticleNode->GetParticleEmitterSize(); ++i) in UpdateParticleMissileDemo()
373 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo()
382 s_PaticleNode->Emission(s_ParticleContext); in UpdateParticleMissileDemo()
388 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
389 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()
401 nw::gfx::ParticleSet* particleSet0 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME0); in UpdateParticleMissileDemo()
402 nw::gfx::ParticleSet* particleSet1 = s_PaticleNode->GetParticleSet(DESTROY_MISSILE_NAME1); in UpdateParticleMissileDemo()