Searched refs:s_ParticleSceneUpdater (Results 1 – 11 of 11) sorted by relevance
73 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable114 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()134 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()234 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()235 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
70 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable111 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()131 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()232 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()233 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
80 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable122 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()142 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()245 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()246 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
74 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable115 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()135 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()244 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()245 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
88 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable133 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()153 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()361 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()362 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
70 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable112 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()132 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()233 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()234 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
68 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable109 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()129 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()227 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()228 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
88 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable130 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()150 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()366 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()367 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
98 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable141 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()161 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()522 NW_NULL_ASSERT(s_ParticleSceneUpdater); in UpdateScene()523 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()
115 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL; variable335 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()337 NW_NULL_ASSERT(s_ParticleSceneUpdater); in InitializeGraphics()358 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()839 s_ParticleSceneUpdater->UpdateNode( in UpdateScene()