Searched refs:s_ParticleNode (Results 1 – 1 of 1) sorted by relevance
300 nw::demo::ParticleNode* s_ParticleNode = NULL; variable345 s_ParticleNode = s_ParticleEffect->LeaseInstance(); in InitializeParticleApplicationDemo()348 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo()