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Searched refs:s_ParticleModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp107 ParticleModelArray s_ParticleModels; variable
361 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
478 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()
555 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
609 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()
610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()
640 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()
641 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp121 ParticleMdlArray s_ParticleModels; variable
428 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()
429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
437 s_ParticleModels.clear(); in ResetParticle()
483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()