Searched refs:s_ParticleModels (Results 1 – 2 of 2) sorted by relevance
107 ParticleModelArray s_ParticleModels; variable361 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()478 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()555 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()609 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()640 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()641 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
121 ParticleMdlArray s_ParticleModels; variable428 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()437 s_ParticleModels.clear(); in ResetParticle()483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()