Searched refs:s_ParticleModel (Results 1 – 1 of 1) sorted by relevance
75 nw::gfx::ParticleModel* s_ParticleModel = NULL; variable231 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()232 NW_NULL_ASSERT(s_ParticleModel); in BuildResources()330 if (s_ParticleModel->GetParent() != s_SceneRoot) in TerminateScenes()332 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()333 s_ParticleModel = NULL; in TerminateScenes()375 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()