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Searched refs:s_ParticleModel (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp75 nw::gfx::ParticleModel* s_ParticleModel = NULL; variable
231 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
232 NW_NULL_ASSERT(s_ParticleModel); in BuildResources()
330 if (s_ParticleModel->GetParent() != s_SceneRoot) in TerminateScenes()
332 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()
333 s_ParticleModel = NULL; in TerminateScenes()
375 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()