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Searched refs:s_ModelRoot (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp73 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
285 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
286 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
289 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
290 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
365 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
516 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
564 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
648 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp62 nw::gfx::TransformNode* s_ModelRoot = NULL; variable
148 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
149 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
152 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
153 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
352 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
401 s_ModelRoot = NULL; in TerminateScenes()
424 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp74 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
287 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
288 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
290 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
291 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
370 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
443 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp70 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
324 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
325 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
327 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
328 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
423 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
497 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp74 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
317 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
318 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
320 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
321 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
471 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp80 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
492 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
493 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
495 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
496 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
571 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
649 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp152 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
255 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
256 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
258 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
259 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
394 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
503 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp313 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
540 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
541 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
544 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
545 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
722 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
844 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp315 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
547 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
548 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
551 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
552 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
781 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
910 s_ModelRoot = NULL; in TerminateScenes()