Searched refs:s_MaterialAnimWeight0 (Results 1 – 1 of 1) sorted by relevance
103 float s_MaterialAnimWeight0 = 0.5f; variable386 blender->SetWeight(0, s_MaterialAnimWeight0); in InitializeMaterialAnim()387 blender->SetWeight(1, s_MaterialAnimWeight0); in InitializeMaterialAnim()460 s_MaterialAnimWeight0 = 1.0f - s_MaterialAnimWeight1; in UpdateBlender()463 materialInterpolator->SetWeight(1, s_MaterialAnimWeight0); in UpdateBlender()599 s_MaterialAnimWeight0 = 0.5f; in InitializeScenes()