Searched refs:s_LutIsAbs (Results 1 – 2 of 2) sorted by relevance
34 uint GraphicsDevice::s_LutIsAbs = 0; member in nw::gfx::GraphicsDevice206 NW_LOG(" 0x%x\n", s_LutIsAbs); in Report()
264 s_LutIsAbs &= ~(0x1 << (1 + 4 * target)); in SetLutIsAbs()268 s_LutIsAbs |= 0x1 << (1 + 4 * target) ; in SetLutIsAbs()323 s_LutIsAbs, in ActivateLutParameters()337 s_LutIsAbs = 0; in ResetLutParameters()731 static u32 s_LutIsAbs; variable