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Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp92 nw::gfx::SceneNode* s_LightRoot = NULL; variable
277 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
278 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
281 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
282 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
507 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()
541 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
542 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()
585 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()
586 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()
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/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp64 nw::gfx::TransformNode* s_LightRoot = NULL; variable
162 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
163 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
166 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
167 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
226 s_LightRoot->AttachChild(ambientLight); in BuildLights()
235 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
247 s_LightRoot->AttachChild(vertexLight); in BuildLights()
265 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
403 s_LightRoot = NULL; in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp314 nw::gfx::TransformNode* s_LightRoot = NULL; variable
547 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
548 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
551 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
552 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
709 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
845 s_LightRoot = NULL; in TerminateScenes()
858 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp316 nw::gfx::TransformNode* s_LightRoot = NULL; variable
554 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
555 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
558 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
559 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
768 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
911 s_LightRoot = NULL; in TerminateScenes()
924 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()