Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance
92 nw::gfx::SceneNode* s_LightRoot = NULL; variable277 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()278 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()281 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()282 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()507 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()541 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()542 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()585 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()586 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()[all …]
64 nw::gfx::TransformNode* s_LightRoot = NULL; variable162 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()163 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()166 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()167 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()226 s_LightRoot->AttachChild(ambientLight); in BuildLights()235 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()247 s_LightRoot->AttachChild(vertexLight); in BuildLights()265 s_LightRoot->AttachChild(fragmentLight); in BuildLights()403 s_LightRoot = NULL; in TerminateScenes()
314 nw::gfx::TransformNode* s_LightRoot = NULL; variable547 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()548 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()551 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()552 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()709 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()845 s_LightRoot = NULL; in TerminateScenes()858 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
316 nw::gfx::TransformNode* s_LightRoot = NULL; variable554 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()555 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()558 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()559 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()768 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()911 s_LightRoot = NULL; in TerminateScenes()924 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()