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Searched refs:s_FrameCount (Results 1 – 25 of 26) sorted by relevance

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/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp67 s32 s_FrameCount = 0; variable
321 s_FrameCount = 0; in InitializeScenes()
373 s_FrameCount++; in UpdateScene()
380 nw::math::VEC3 newColor(0.0f, (s_FrameCount % 256) / 256.0f, 0.0f); in UpdateScene()
390 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp67 s32 s_FrameCount = 0; variable
289 s_FrameCount = 0; in InitializeScenes()
320 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp62 s32 s_FrameCount = 0; variable
203 s_FrameCount = 0; in InitializeScenes()
241 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp60 s32 s_FrameCount = 0; variable
201 s_FrameCount = 0; in InitializeScenes()
239 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp70 s32 s_FrameCount = 0; variable
214 s_FrameCount = 0; in InitializeScenes()
252 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp66 s32 s_FrameCount = 0; variable
386 s_FrameCount = 0; in InitializeScenes()
413 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene()
449 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp63 s32 s_FrameCount = 0; variable
212 s_FrameCount = 0; in InitializeScenes()
251 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp60 s32 s_FrameCount = 0; variable
201 s_FrameCount = 0; in InitializeScenes()
239 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp71 s32 s_FrameCount = 0; variable
328 s_FrameCount = 0; in InitializeScenes()
368 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp60 s32 s_FrameCount = 0; variable
202 s_FrameCount = 0; in InitializeScenes()
240 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp58 s32 s_FrameCount = 0; variable
199 s_FrameCount = 0; in InitializeScenes()
234 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp75 s32 s_FrameCount = 0; variable
424 s_FrameCount = 0; in InitializeScenes()
460 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp71 s32 s_FrameCount = 0; variable
477 s_FrameCount = 0; in InitializeScenes()
519 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp113 s32 s_FrameCount = 0; variable
406 s_FrameCount = 0; in InitializeScenes()
447 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp75 s32 s_FrameCount = 0; variable
448 s_FrameCount = 0; in InitializeScenes()
490 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp81 s32 s_FrameCount = 0; variable
489 s_FrameCount = 0; in InitializeScenes()
529 s_FrameCount++; in UpdateScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp81 s32 s_FrameCount = 0; variable
631 s_FrameCount = 0; in InitializeScenes()
668 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp81 s32 s_FrameCount = 0; variable
428 s_FrameCount = 0; in InitializeScenes()
537 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp74 s32 s_FrameCount = 0; variable
619 s_FrameCount = 0; in InitializeScenes()
693 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp86 s32 s_FrameCount = 0; variable
469 s_FrameCount = 0; in InitializeScenes()
597 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp153 s32 s_FrameCount = 0; variable
469 s_FrameCount = 0; in InitializeScenes()
629 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp78 s32 s_FrameCount = 0; variable
638 s_FrameCount = 0; in InitializeScenes()
688 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp82 s32 s_FrameCount = 0; variable
471 s_FrameCount = 0; in InitializeScenes()
626 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp315 s32 s_FrameCount = 0; variable
820 s_FrameCount = 0; in InitializeScenes()
854 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene()
886 ++s_FrameCount; in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp317 s32 s_FrameCount = 0; variable
886 s_FrameCount = 0; in InitializeScenes()
920 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene()
952 ++s_FrameCount; in UpdateScene()

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