Searched refs:s_FragmentLights (Results 1 – 2 of 2) sorted by relevance
101 FragmentLightArray s_FragmentLights; variable349 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()437 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()513 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()550 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
104 FragmentLightArray s_FragmentLights; variable372 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()480 nw::gfx::SafeDestroyAll(s_FragmentLights); in TerminateScenes()558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()639 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()