Searched refs:s_DepthMask (Results 1 – 2 of 2) sorted by relevance
57 bool GraphicsDevice::s_DepthMask = true; member in nw::gfx::GraphicsDevice168 NW_LOG(s_DepthMask ? " True\n" : " False\n"); in Report()
711 static bool s_DepthMask; variable797 s_ColorMask << REG_COLOR_MASK_SHIFT | s_DepthMask << REG_DEPTH_MASK_SHIFT, in ActivateMask()862 if (s_DepthMask) in UpdateFrameBufferCommand()1015 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()1016 s_DepthMask = enabled; in SetDepthMaskEnabled()