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Searched refs:s_ChangedLut (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp169 nw::gfx::res::ResLookupTable s_ChangedLut; variable
425 s_ChangedLut = s_LutResource.resource.GetLutSets(0).GetSamplers("toon_reflectance"); in InitializeScenes()
549 resLightingLut.SetSampler(s_ChangedLut); in ChangeMaterial()
550 s_ChangedLut = resLut; in ChangeMaterial()