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Searched refs:s_BaseCameraIndex (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp76 const s32 s_BaseCameraIndex = 0; variable
284 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
390 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp68 const s32 s_BaseCameraIndex = 0; variable
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
450 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp66 const s32 s_BaseCameraIndex = 0; variable
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
424 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp76 const s32 s_BaseCameraIndex = 0; variable
208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
470 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp110 const s32 s_BaseCameraIndex = 0; variable
571 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene()
686 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
807 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp101 const s32 s_BaseCameraIndex = 0; variable
111 s32 s_ActiveCameraIndex = s_BaseCameraIndex;
536 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode()
632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
634 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp69 const s32 s_BaseCameraIndex = 0; variable
207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
508 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp66 const s32 s_BaseCameraIndex = 0; variable
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
517 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp84 const s32 s_BaseCameraIndex = 0; variable
323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
432 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp66 const s32 s_BaseCameraIndex = 0; variable
197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
574 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp64 const s32 s_BaseCameraIndex = 0; variable
194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
531 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp88 const s32 s_BaseCameraIndex = 0; variable
419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
521 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp84 const s32 s_BaseCameraIndex = 0; variable
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
590 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp84 const s32 s_BaseCameraIndex = 0; variable
316 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
503 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp72 const s32 s_BaseCameraIndex = 0; variable
381 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
514 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp88 const s32 s_BaseCameraIndex = 0; variable
443 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
556 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp94 const s32 s_BaseCameraIndex = 0; variable
484 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
593 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp94 const s32 s_BaseCameraIndex = 0; variable
626 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
743 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp84 const s32 s_BaseCameraIndex = 0; variable
547 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
673 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp87 const s32 s_BaseCameraIndex = 0; variable
614 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
771 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp89 const s32 s_BaseCameraIndex = 0; variable
584 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
721 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp179 const s32 s_BaseCameraIndex = 0; variable
453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
693 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp87 const s32 s_BaseCameraIndex = 0; variable
636 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
770 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp76 const s32 s_BaseCameraIndex = 0; variable
781 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
917 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp126 const s32 s_BaseCameraIndex = 0; variable
510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()

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