| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 76 const s32 s_BaseCameraIndex = 0; variable 284 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes() 390 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 68 const s32 s_BaseCameraIndex = 0; variable 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 450 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 66 const s32 s_BaseCameraIndex = 0; variable 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 424 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 76 const s32 s_BaseCameraIndex = 0; variable 208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 470 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | main.cpp | 110 const s32 s_BaseCameraIndex = 0; variable 571 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene() 686 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene() 807 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 101 const s32 s_BaseCameraIndex = 0; variable 111 s32 s_ActiveCameraIndex = s_BaseCameraIndex; 536 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode() 632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 634 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
|
| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 69 const s32 s_BaseCameraIndex = 0; variable 207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 508 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 66 const s32 s_BaseCameraIndex = 0; variable 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 517 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 84 const s32 s_BaseCameraIndex = 0; variable 323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 432 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 66 const s32 s_BaseCameraIndex = 0; variable 197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 574 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 64 const s32 s_BaseCameraIndex = 0; variable 194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 531 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 88 const s32 s_BaseCameraIndex = 0; variable 419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 521 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 84 const s32 s_BaseCameraIndex = 0; variable 472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 590 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 84 const s32 s_BaseCameraIndex = 0; variable 316 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 503 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 72 const s32 s_BaseCameraIndex = 0; variable 381 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 514 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 88 const s32 s_BaseCameraIndex = 0; variable 443 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 556 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 94 const s32 s_BaseCameraIndex = 0; variable 484 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 593 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 94 const s32 s_BaseCameraIndex = 0; variable 626 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 743 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 84 const s32 s_BaseCameraIndex = 0; variable 547 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 673 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 87 const s32 s_BaseCameraIndex = 0; variable 614 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 771 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 89 const s32 s_BaseCameraIndex = 0; variable 584 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 721 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 179 const s32 s_BaseCameraIndex = 0; variable 453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 693 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 87 const s32 s_BaseCameraIndex = 0; variable 636 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 770 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 76 const s32 s_BaseCameraIndex = 0; variable 781 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 917 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|
| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 126 const s32 s_BaseCameraIndex = 0; variable 510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
|