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Searched refs:s_BaseCamera (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp63 nw::gfx::Camera* s_BaseCamera = NULL; variable
169 &s_BaseCamera, in BuildCameras()
178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
456 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp61 nw::gfx::Camera* s_BaseCamera = NULL; variable
166 &s_BaseCamera, in BuildCameras()
175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
230 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
237 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
430 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp71 nw::gfx::Camera* s_BaseCamera = NULL; variable
178 &s_BaseCamera, in BuildCameras()
187 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
188 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
208 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
209 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
243 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
250 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
476 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp64 nw::gfx::Camera* s_BaseCamera = NULL; variable
177 &s_BaseCamera, in BuildCameras()
186 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
207 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
208 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
242 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
249 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
514 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp61 nw::gfx::Camera* s_BaseCamera = NULL; variable
166 &s_BaseCamera, in BuildCameras()
175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
230 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
237 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
523 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp72 nw::gfx::Camera* s_BaseCamera = NULL; variable
216 &s_BaseCamera, in BuildCameras()
225 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
226 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
323 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
324 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
359 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
366 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
438 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp61 nw::gfx::Camera* s_BaseCamera = NULL; variable
167 &s_BaseCamera, in BuildCameras()
176 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
177 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
197 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
198 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
231 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
238 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
580 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp85 nw::gfx::Camera* s_BaseCamera = NULL; variable
382 s_BaseCamera = in BuildCameras()
389 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
390 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
410 s_CameraController->Register(s_BaseCamera); in BuildCameras()
440 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
477 UpdateNode(s_BaseCamera); in UpdateCamera()
478 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
483 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
484 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp88 nw::gfx::Camera* s_BaseCamera = NULL; variable
405 s_BaseCamera = in BuildCameras()
412 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
413 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
433 s_CameraController->Register(s_BaseCamera); in BuildCameras()
483 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
522 UpdateNode(s_BaseCamera); in UpdateCamera()
523 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
528 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
529 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp59 nw::gfx::Camera* s_BaseCamera = NULL; variable
164 &s_BaseCamera, in BuildCameras()
173 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
174 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
194 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
195 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
225 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
232 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
537 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp90 nw::gfx::Camera* s_BaseCamera = NULL; variable
423 s_BaseCamera = in BuildCameras()
430 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
431 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
451 s_CameraController->Register(s_BaseCamera); in BuildCameras()
482 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
519 UpdateNode(s_BaseCamera); in UpdateCamera()
520 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
525 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
526 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp76 nw::gfx::Camera* s_BaseCamera = NULL; variable
301 &s_BaseCamera, in BuildCameras()
310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
419 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
420 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
456 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
458 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
527 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp67 nw::gfx::Camera* s_BaseCamera = NULL; variable
193 &s_BaseCamera, in BuildCameras()
203 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras()
211 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
212 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
381 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
382 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
445 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
447 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
520 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp72 nw::gfx::Camera* s_BaseCamera = NULL; variable
338 &s_BaseCamera, in BuildCameras()
347 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
472 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
473 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
515 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
517 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
596 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp68 nw::gfx::Camera* s_BaseCamera = NULL; variable
185 &s_BaseCamera, in BuildCameras()
194 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
316 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
317 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
364 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
371 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
509 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp76 nw::gfx::Camera* s_BaseCamera = NULL; variable
331 &s_BaseCamera, in BuildCameras()
340 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
341 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
443 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
444 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
486 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
488 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
562 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp157 nw::gfx::Camera* s_BaseCamera = NULL; variable
269 &s_BaseCamera, in BuildCameras()
278 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
279 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
453 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
454 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
576 *s_BaseCamera, in SubmitView()
592 *s_BaseCamera, in SubmitView()
625 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
627 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
[all …]
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp82 nw::gfx::Camera* s_BaseCamera = NULL; variable
357 &s_BaseCamera, in BuildCameras()
366 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
367 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
484 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
485 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
520 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
527 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
599 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp82 nw::gfx::Camera* s_BaseCamera = NULL; variable
506 &s_BaseCamera, in BuildCameras()
515 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
516 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
626 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
627 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
664 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
666 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
749 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp75 nw::gfx::Camera* s_BaseCamera = NULL; variable
300 &s_BaseCamera, in BuildCameras()
308 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
309 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
614 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
615 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
689 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
691 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
777 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp72 nw::gfx::Camera* s_BaseCamera = NULL; variable
514 &s_BaseCamera, in BuildCameras()
522 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
523 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
781 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
782 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
835 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
844 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene()
851 s_BaseCamera, in UpdateScene()
923 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp114 nw::gfx::Camera* s_BaseCamera = NULL; variable
237 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
238 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
239 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
438 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp316 nw::gfx::Camera* s_BaseCamera = NULL; variable
562 &s_BaseCamera, in BuildCameras()
571 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
572 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
771 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
773 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
867 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
869 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
932 *s_BaseCamera, in SubmitView()
1063 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp318 nw::gfx::Camera* s_BaseCamera = NULL; variable
569 &s_BaseCamera, in BuildCameras()
578 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
579 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
830 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
832 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
933 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
935 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
998 *s_BaseCamera, in SubmitView()
1129 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp79 nw::gfx::Camera* s_BaseCamera = NULL; variable
292 &s_BaseCamera, in BuildCameras()
301 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
302 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
632 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()