Searched refs:s_AnimModelSets (Results 1 – 1 of 1) sorted by relevance
102 AnimModelSetArray s_AnimModelSets; variable263 for (int animIdx = 0; animIdx < s_AnimModelSets.Size(); ++animIdx) in TerminateAnim()265 nw::gfx::SafeDestroy(s_AnimModelSets[animIdx].evaluator); in TerminateAnim()267 s_AnimModelSets.clear(); in TerminateAnim()474 if (s_AnimModelSets.size() >= MAX_ANIM_MODELS) in DuplicateModel()536 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()556 if (s_AnimModelSets.empty()) in DestroyLastDuplicatedModel()561 AnimModelSet destroyModelSet = s_AnimModelSets.back(); in DestroyLastDuplicatedModel()562 s_AnimModelSets.pop_back(); in DestroyLastDuplicatedModel()