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Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
548 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
611 if (s_AnimModel != NULL) in InitializeScenes()
613 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
614 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()
658 UpdateBlender(s_AnimModel); in UpdateScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp92 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
347 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
405 if (s_AnimModel != NULL) in InitializeScenes()
407 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp88 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
463 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
506 ChangeSpeed(s_AnimModel); in UpdateScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp92 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
373 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
431 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
480 ChangeAnimation(s_AnimModel); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp336 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
687 s_AnimModel = skeletalModel; in BuildResources()
757 if (s_AnimModel != NULL) in InitializeScenes()
759 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp338 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
739 s_AnimModel = skeletalModel; in BuildResources()
816 if (s_AnimModel != NULL) in InitializeScenes()
818 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()