Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance
98 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable548 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()611 if (s_AnimModel != NULL) in InitializeScenes()613 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()614 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()658 UpdateBlender(s_AnimModel); in UpdateScene()
92 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable347 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()405 if (s_AnimModel != NULL) in InitializeScenes()407 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
88 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()463 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()506 ChangeSpeed(s_AnimModel); in UpdateScene()
92 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable373 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()431 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()480 ChangeAnimation(s_AnimModel); in UpdateScene()
336 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable687 s_AnimModel = skeletalModel; in BuildResources()757 if (s_AnimModel != NULL) in InitializeScenes()759 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
338 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable739 s_AnimModel = skeletalModel; in BuildResources()816 if (s_AnimModel != NULL) in InitializeScenes()818 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()