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Searched refs:resourceName (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp153 const char *resourceName = (*modelResource).GetName(); in Register() local
159 if (strcmp(resourceName, *name) == 0) in Register()
177 const char *resourceName = (*emitterResource).GetName(); in Register() local
183 if (strcmp(resourceName, *name) == 0) in Register()
/NW4C-1.3.3/include/nw/lyt/
Dlyt_TextureContainer.h74 const char* resourceName,