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Searched refs:resourceAlignment (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp279 static const int resourceAlignment = 128; in LoadResources() local
280 …urceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignment); in LoadResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp293 static const int resourceAlignment = 128; in LoadResources() local
294 …urceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignment); in LoadResources()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp65 const int resourceAlignment = 128; in LoadResources() local
66 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp301 static const int resourceAlignment = 128; in LoadResources() local
302 …urceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignment); in LoadResources()