Searched refs:resize (Results 1 – 8 of 8) sorted by relevance
73 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()74 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()76 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment()79 m_Fogs.resize(m_Fogs.capacity()); in SceneEnvironment()82 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
118 m_EmissionPositionWork.resize(requireSize);135 m_EmissionParentWork.resize(requireSize);
61 m_CommandLists.resize(description.commandListCount); in CommandListSwapper()76 m_ReusableCommandLists.resize(description.commandListCount); in CommandListSwapper()
85 m_Scenario.resize(testInfoHeader.eventCount); in Initialize()
455 buffer.resize(fileSize); in LoadFile()
384 this->resize(source.size()); in CopyFrom()403 bool resize(int number);569 bool Resize(int number) { return this->resize( number ); } in Resize()984 MoveArray<TElement>::resize( in resize() function
65 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
560 // resize UI