Searched refs:resTextureCoordinatorsMaterial (Results 1 – 3 of 3) sorted by relevance
95 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local96 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()100 …:ActivateParticleTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
113 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local114 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()118 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
98 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() local99 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()103 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()