Searched refs:resShaderParameterMaterial (Results 1 – 2 of 2) sorted by relevance
63 const ResMaterial resShaderParameterMaterial = material->GetShaderParameterResMaterial(); in Activate() local64 u32 shaderParametersHash = resShaderParameterMaterial.GetShaderParametersHash(); in Activate()71 internal::MaterialState::ActivateShaderParameter(shaderProgram, resShaderParameterMaterial); in Activate()122 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
78 ResMaterial resShaderParameterMaterial = original; in Activate() local79 u32 shaderParametersHash = resShaderParameterMaterial.GetShaderParametersHash(); in Activate()86 internal::MaterialState::ActivateShaderParameter(shaderProgram, resShaderParameterMaterial); in Activate()