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Searched refs:resProjectionUpdater (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp113 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera() local
116 resProjectionUpdater.SetNear(nearClip); in CreateCamera()
117 resProjectionUpdater.SetFar(farClip); in CreateCamera()
118 resProjectionUpdater.SetFovy(fovyRadian); in CreateCamera()
167 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera() local
170 resProjectionUpdater.SetNear(nearClip); in CreateAimCamera()
171 resProjectionUpdater.SetFar(farClip); in CreateAimCamera()
172 resProjectionUpdater.SetFovy(fovyRadian); in CreateAimCamera()
222 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera() local
225 resProjectionUpdater.SetNear(nearClip); in CreateFrustumCamera()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp706 …nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = currentCamera->GetProjectionUpdater()->… in DemoScene() local
707 NW_ASSERT(resProjectionUpdater.IsValid()); in DemoScene()
710 …el = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) +… in DemoScene()
DSmCamera.cpp114 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in SmCamera() local
117 resProjectionUpdater.SetNear(0.1f); in SmCamera()
118 resProjectionUpdater.SetFar(1000.0f); in SmCamera()
119 resProjectionUpdater.SetFovy(0.821342f);//NW_MATH_DEG_TO_RAD(60.0f)); in SmCamera()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp371 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
374 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
375 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
376 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
378 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Fog.cpp259 ResCameraProjectionUpdater resProjectionUpdater = in Update() local
261 NW_ASSERT(resProjectionUpdater.IsValid()); in Update()
262 f32 near = resProjectionUpdater.GetNear(); in Update()
263 f32 far = resProjectionUpdater.GetFar(); in Update()
Dgfx_Camera.cpp434 ResCameraProjectionUpdater resProjectionUpdater = resCamera.GetProjectionUpdater(); in Create() local
435 NW_ASSERT(resProjectionUpdater.IsValid()); in Create()
440 ResPerspectiveProjectionUpdater resPersProjection(resProjectionUpdater.ptr()); in Create()
448 ResFrustumProjectionUpdater resFrustumProjection(resProjectionUpdater.ptr()); in Create()
455 ResOrthoProjectionUpdater resOrthoProjection(resProjectionUpdater.ptr()); in Create()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp412 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
415 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
416 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
417 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
419 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp394 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
397 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
398 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
399 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
401 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp843 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local
846 int near = resProjectionUpdater.GetNear(); in UpdateScene()