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Searched refs:resMeshes (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Model.cpp483 void Model::DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes) in DestroyResMeshes() argument
487 if (resMeshes.empty()) { return; } in DestroyResMeshes()
490 allocator->Free((*resMeshes.begin()).ptr()); in DestroyResMeshes()
492 allocator->Free(static_cast<ResMeshArray::pointer>(resMeshes)); in DestroyResMeshes()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp597 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
599 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
600 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp645 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
647 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
648 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp694 nw::gfx::ResMeshArray resMeshes = (*model)->GetResMeshes(); in RenderScene() local
696 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
697 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h772 void DestroyResMeshes(os::IAllocator* allocator, ResMeshArray resMeshes);