Searched refs:resFragmentLighting (Results 1 – 3 of 3) sorted by relevance
98 …const ResFragmentLighting resFragmentLighting = resFragmentLightingResMaterial.GetFragmentShader()… in Activate() local101 internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()109 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()119 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate()
140 ResFragmentLighting resFragmentLighting =original.GetFragmentShader().GetFragmentLighting(); in Activate() local141 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()148 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()157 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()
126 …const ResFragmentLighting resFragmentLighting = resFragmentLightingResMaterial.GetFragmentShader()… in Activate() local127 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()134 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()144 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()