Searched refs:resCamera (Results 1 – 2 of 2) sorted by relevance
64 ResCamera resCamera = ResDynamicCast<ResCamera>(this->GetResSceneNode()); in ~Camera() local65 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()67 this->GetAllocator().Free(resCamera.ptr()); in ~Camera()90 ResCamera resCamera = GetResCamera(); in CreateAnimGroup() local91 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()93 NW_ASSERT(resCamera.GetAnimGroupsCount() == 1); in CreateAnimGroup()94 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()198 ResCameraData* resCamera = in Create() local202 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()203 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create()[all …]
771 static void DestroyResCamera(os::IAllocator* allocator, ResCamera resCamera);