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Searched refs:resAnimation (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp489 const ResParticleAnimation& resAnimation = src->GetParticleAnimation(); in GetMemorySizeForDuplicateResParticleUpdaterInternal() local
490 if (resAnimation.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
494 enabledSize = resAnimation.GetAnimationEnabledCount() * sizeof(bool); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
495 dataSize = resAnimation.GetAnimationDataCount() * sizeof(s32); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
498 resAnimation.GetParticleAnimationOption(); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
521 resAnimation.GetAnimationEnabledCount() * sizeof(u32); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
523 resAnimation.GetAnimationDataCount() * sizeof(u32); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
673 const ResParticleAnimation& resAnimation = src->GetParticleAnimation(); in DuplicateResParticleUpdater() local
674 if (resAnimation.IsValid()) in DuplicateResParticleUpdater()
678 enabledSize = resAnimation.GetAnimationEnabledCount() * sizeof(bool); in DuplicateResParticleUpdater()
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