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Searched refs:resAnim (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h425 nw::anim::ResAnim resAnim; in FindResAnimByName() local
433 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName()
436 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName()
439 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName()
442 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName()
445 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
451 if (resAnim.IsValid()) in FindResAnimByName()
457 return resAnim; in FindResAnimByName()
492 nw::anim::ResAnim resAnim, in BindAnimation() argument
510 .AnimData(resAnim) in BindAnimation()
[all …]
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp97 nw::anim::ResAnim resAnim; member
199 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator() argument
202 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
213 .AnimData(resAnim) in CreateTransformAnimEvaluator()
215 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
231 nw::anim::ResAnim resAnim in InitializeSkeletalAnim() argument
244 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
398 s_AnimModelSetTemplate.resAnim = resourceSet->resource.GetSkeletalAnims(0); in BuildAnimModelTemplate()
399 …tor = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_AnimModelSetTemplate.resAnim); in BuildAnimModelTemplate()
522 animModelSet.resAnim = s_AnimModelSetTemplate.resAnim; in DuplicateModel()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp251 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local
252 if (!resAnim.IsValid()){ NW_FATAL_ERROR("Animation is Valid"); } in CreateModel()
256 .AnimData(resAnim) in CreateModel()
280 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local
287 .AnimData(resAnim) in CreateModel()
492 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local
503 .AnimData(resAnim) in CreateSceneEnvironment()
623 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local
627 .AnimData(resAnim) in CreateCamera()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp194 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
196 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
207 .AnimData(resAnim) in CreateTransformAnimEvaluator()
209 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
241 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local
242 if (!resAnim.IsValid()) in CreateMaterialAnimEvaluator()
250 .AnimData(resAnim) in CreateMaterialAnimEvaluator()
252 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateMaterialAnimEvaluator()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
185 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
196 .AnimData(resAnim) in CreateTransformAnimEvaluator()
198 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp181 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
183 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
194 .AnimData(resAnim) in CreateTransformAnimEvaluator()
196 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp409 nw::anim::ResAnim resAnim; in BuildAnimations() local
410 resAnim = nw::demo::Utility::FindResAnimByName( in BuildAnimations()
414 NW_ASSERT(resAnim.IsValid()); in BuildAnimations()
424 if (resAnim.IsFullBakedAnim()) in BuildAnimations()
437 resAnim, in BuildAnimations()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp198 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() argument
202 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp453 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
455 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
466 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp460 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
462 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
473 .AnimData(resAnim) in CreateTransformAnimEvaluator()