Searched refs:resAmbientLight (Results 1 – 3 of 3) sorted by relevance
138 ResAmbientLightData* resAmbientLight = in CreateResAmbientLight() local143 resAmbientLight->typeInfo = ResAmbientLight::TYPE_INFO; in CreateResAmbientLight()144 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()145 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()147 resAmbientLight->m_UserDataDicCount = 0; in CreateResAmbientLight()148 resAmbientLight->toUserDataDic.set_ptr( NULL ); in CreateResAmbientLight()151 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()155 resAmbientLight->m_ChildrenTableCount = 0; in CreateResAmbientLight()156 resAmbientLight->toChildrenTable.set_ptr( NULL ); in CreateResAmbientLight()157 resAmbientLight->m_AnimGroupsDicCount = NULL; in CreateResAmbientLight()[all …]
250 …tatic void DestroyResAmbientLight(os::IAllocator* allocator, ResAmbientLightData* resAmbientLight);
228 nw::gfx::ResAmbientLight resAmbientLight(ambientLight->GetResAmbientLight()); in BuildLights() local229 resAmbientLight.SetAmbient(0.2f, 0.2f, 0.2f); in BuildLights()