Searched refs:renderTargetAlignment (Results 1 – 1 of 1) sorted by relevance
37 const int renderTargetAlignment = 32; in Create() local38 void* memory = allocator->Alloc(sizeof(OnScreenBuffer), renderTargetAlignment); in Create()53 const int renderTargetAlignment = 32; in CreateOffScreenBuffer() local54 void* memory = allocator->Alloc(sizeof(OffScreenBuffer), renderTargetAlignment); in CreateOffScreenBuffer()