| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 62 RenderQueue* renderQueue, in SubmitViewFunctor() argument 69 m_RenderQueue(renderQueue), in SubmitViewFunctor() 165 RenderQueue* renderQueue, in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_ISceneUpdater.h | 110 RenderQueue* renderQueue, 128 RenderQueue* renderQueue, 148 RenderQueue* renderQueue,
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| D | gfx_RenderQueue.h | 211 BasicRenderQueue* renderQueue, in BasicEnqueueModelFunctor() 216 renderQueue(renderQueue), in BasicEnqueueModelFunctor() 226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 231 BasicRenderQueue* renderQueue; member 263 BasicRenderQueue* renderQueue, in BasicEnqueueModelTranslucentModelBaseFunctor() 268 renderQueue(renderQueue), in BasicEnqueueModelTranslucentModelBaseFunctor() 272 NW_NULL_ASSERT(renderQueue); in BasicEnqueueModelTranslucentModelBaseFunctor() 289 renderQueue->EnqueueElement( in operator() 295 BasicRenderQueue* renderQueue; member
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| D | gfx_SceneUpdater.h | 174 RenderQueue* renderQueue, 192 RenderQueue* renderQueue, 212 RenderQueue* renderQueue,
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 86 RenderQueue* renderQueue, in SubmitView() argument 97 renderQueue, in SubmitView() 110 RenderQueue* renderQueue, in SubmitView() argument 122 renderQueue, in SubmitView() 135 RenderQueue* renderQueue, in SubmitView() argument 146 renderQueue, in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 899 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 901 renderQueue->Reset(); in SubmitView() 912 renderQueue, in SubmitView() 930 renderQueue, in SubmitView() 941 renderQueue->Begin(), in SubmitView() 942 renderQueue->End(), in SubmitView() 987 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 991 renderQueue->Begin(), in RenderScene() 992 renderQueue->End(), in RenderScene()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 569 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 571 renderQueue->Reset(); in SubmitView() 574 renderQueue, in SubmitView() 590 renderQueue, in SubmitView() 610 renderQueue->Begin(), in SubmitView() 611 renderQueue->End(), in SubmitView()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 965 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 967 renderQueue->Reset(); in SubmitView() 978 renderQueue, in SubmitView() 996 renderQueue, in SubmitView() 1007 renderQueue->Begin(), in SubmitView() 1008 renderQueue->End(), in SubmitView() 1053 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 1057 renderQueue->Begin(), in RenderScene() 1058 renderQueue->End(), in RenderScene()
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