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Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp301 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local
303 if (regIndex >= 0) in Setup()
306 resShaderSymbol.SetLocation(regIndex); in Setup()
310 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
312 if (regIndex >= 0) in Setup()
315 resShaderSymbol.SetLocation(regIndex); in Setup()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h200 u32 regIndex; in SearchUniformIndex() member
221 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
253 u32 regIndex; in SearchUniformIndex() member
277 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
311 u32 regIndex; in SearchBinadSymbolCount() member
327 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()