Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance
301 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local303 if (regIndex >= 0) in Setup()306 resShaderSymbol.SetLocation(regIndex); in Setup()310 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()312 if (regIndex >= 0) in Setup()315 resShaderSymbol.SetLocation(regIndex); in Setup()
200 u32 regIndex; in SearchUniformIndex() member221 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()253 u32 regIndex; in SearchUniformIndex() member277 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()311 u32 regIndex; in SearchBinadSymbolCount() member327 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()