Home
last modified time | relevance | path

Searched refs:reflectionEnabled (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp136 bool reflectionEnabled = false; in Activate() local
141reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
169 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
173 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
Dgfx_MaterialActivator.cpp121 bool reflectionEnabled = false; in Activate() local
127reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
160 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
164 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
Dgfx_DirectMaterialActivator.cpp119 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate() local
120 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()