Searched refs:reflectionEnabled (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 136 bool reflectionEnabled = false; in Activate() local 141 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 169 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate() 173 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
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| D | gfx_MaterialActivator.cpp | 121 bool reflectionEnabled = false; in Activate() local 127 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate() 160 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate() 164 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 119 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate() local 120 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
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