Home
last modified time | relevance | path

Searched refs:referenceShader (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp111 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument
114 const char* path = referenceShader.GetPath(); in GetReferenceShaderTarget()
128 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget()
134 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
139 return ::std::make_pair(referenceShader.GetTargetShader(),isExisted); in GetReferenceShaderTarget()
Dgfx_ResMaterial.cpp401 ResReferenceShader referenceShader = ResStaticCast<ResReferenceShader>(this->GetShader()); in SetShader() local
402 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResUtil.h47 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h935 … ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(resMaterial.GetShader()); in operator() local
938 if (referenceShader.IsValid()) in operator()
940 if (::std::strcmp(referenceShader.GetPath(), DEFAULT_SHADER) == 0) in operator()