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Searched refs:referenceResult (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
62 if (referenceResult.IsSuccess()) in Setup()
67 result |= referenceResult; in Setup()
75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
77 if (referenceResult.IsSuccess()) in Setup()
82 result |= referenceResult; in Setup()
90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
92 if (referenceResult.IsSuccess()) in Setup()
97 result |= referenceResult; in Setup()
105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
[all …]
Dgfx_ResUtil.cpp36 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut()
37 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
39 if (!referenceResult.second) in SetupReferenceLut()
91 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
93 if (referenceResult.second) in GetReferenceTextureTarget()
95 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget()
124 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
126 if (referenceResult.second) in GetReferenceShaderTarget()
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Dgfx_ResFog.cpp37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup() local
39 if (referenceResult.IsSuccess()) in Setup()
44 result |= referenceResult; in Setup()
Dgfx_ResMaterial.cpp353 ::std::pair<ResShader, bool> referenceResult; in SetupShader()
354 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
355 if (referenceResult.second) in SetupShader()
357 setupShader = referenceResult.first; in SetupShader()
Dgfx_ResTextureMapper.cpp627 ::std::pair<ResTexture, bool> referenceResult; in SetupTexture()
628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()
629 if (referenceResult.second) in SetupTexture()
631 setupTexture = referenceResult.first; in SetupTexture()