Searched refs:refer (Results 1 – 3 of 3) sorted by relevance
86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() local89 if (refer.IsValid()) in GetReferenceTextureTarget()92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()119 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget() local122 if (refer.IsValid()) in GetReferenceShaderTarget()125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
343 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader() local344 if (refer.IsValid()) in SetupShader()346 if (refer.GetTargetShader().IsValid()) in SetupShader()348 setupShader = refer.GetTargetShader(); in SetupShader()354 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture() local618 if (refer.IsValid()) in SetupTexture()620 if (refer.GetTargetTexture().IsValid()) in SetupTexture()622 setupTexture = refer.GetTargetTexture(); in SetupTexture()628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()