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Searched refs:refer (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp86 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() local
89 if (refer.IsValid()) in GetReferenceTextureTarget()
92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
119 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget() local
122 if (refer.IsValid()) in GetReferenceShaderTarget()
125 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
Dgfx_ResMaterial.cpp343 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader() local
344 if (refer.IsValid()) in SetupShader()
346 if (refer.GetTargetShader().IsValid()) in SetupShader()
348 setupShader = refer.GetTargetShader(); in SetupShader()
354 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
Dgfx_ResTextureMapper.cpp617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture() local
618 if (refer.IsValid()) in SetupTexture()
620 if (refer.GetTargetTexture().IsValid()) in SetupTexture()
622 setupTexture = refer.GetTargetTexture(); in SetupTexture()
628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()