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Searched refs:radian (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp413 float radian = static_cast<float>((s_FrameCount * 5) % (314 * 2)) * 0.01f; in UpdateScene() local
420 cameraNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
427 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
436 model->Transform().SetScale(radian, radian, radian); in UpdateScene()
437 model->Transform().SetRotateXYZ(radian, 0.0f, 0.0f); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp854 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() local
861 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp920 float radian = static_cast<float>((s_FrameCount) % (314 * 2)) * 0.01f; in UpdateScene() local
927 lightNode->Transform().SetRotateXYZ(0.0f, radian, 0.0f); in UpdateScene()