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Searched refs:pushed (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/ut/
Dut_Children.h211 bool pushed = m_Children.push_back(child); in Attach() local
212 if (pushed) in Attach()
217 return pushed; in Attach()
/NW4C-1.3.3/include/nw/ut/generated/
Dut_Signal.hi233 bool pushed = this->m_Slots.push_back(slot);
234 NW_ASSERT(pushed);
252 bool pushed = this->m_Slots.push_back(slot);
253 return pushed;
664 bool pushed = this->m_Slots.push_back(slot);
665 NW_ASSERT(pushed);
683 bool pushed = this->m_Slots.push_back(slot);
684 return pushed;
1096 bool pushed = this->m_Slots.push_back(slot);
1097 NW_ASSERT(pushed);
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/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h440 bool pushed = this->m_List.push_back(element); in EnqueueElement() local
441 if (!pushed) in EnqueueElement()
556 bool pushed = this->m_List.push_back( in EnqueueCommand() local
560 if (pushed) in EnqueueCommand()