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Searched refs:profilerRight (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp607 int profilerRight = m_CommandListSwapper->AddGpuProfilingStartPoint(true); in RenderStereoScene() local
608 NW_ASSERT(profilerRight >= 0); in RenderStereoScene()
617 m_CommandListSwapper->SetGpuProfilingEndPoint(profilerRight); in RenderStereoScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp224 int profilerRight = commandListSwapper->AddGpuProfilingStartPoint(true); in Invoke() local
231 commandListSwapper->SetGpuProfilingEndPoint(profilerRight); in Invoke()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp224 int profilerRight = commandListSwapper->AddGpuProfilingStartPoint(true); in Invoke() local
231 commandListSwapper->SetGpuProfilingEndPoint(profilerRight); in Invoke()