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Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h648 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local
649 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()
651 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()
652 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel126 // primitive type
128 // -ann "Set primitive type of selected mesh object"
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp866 ResPrimitive primitive in RenderPrimitive() argument
869 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()
881 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()
886 primitive.SetupDrawCommand(hasGeometryShader); in RenderPrimitive()
890 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h289 void RenderPrimitive(ResPrimitive primitive);