Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance
648 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local649 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()651 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()652 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
126 // primitive type128 // -ann "Set primitive type of selected mesh object"
866 ResPrimitive primitive in RenderPrimitive() argument869 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()881 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()886 primitive.SetupDrawCommand(hasGeometryShader); in RenderPrimitive()890 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()
289 void RenderPrimitive(ResPrimitive primitive);