Searched refs:posY (Results 1 – 3 of 3) sorted by relevance
82 s32 posY = ( m_RangeMaxY - m_RangeMinY ) * param + m_RangeMinY; in SetParam() local85 m_Layout->SetPanePosition( m_HandlePane, 0.f, SM_LOWER_SCREEN_HALF_SIZE_H - posY + m_BaseY ); in SetParam()88 m_Collision.SetXY( m_Collision.GetX(), posY - m_Collision.GetHeight()/2.f ); in SetParam()
272 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument278 offset.y = posY; in Render()383 f32 posY ) in Begin() argument395 m_OffsetY = posY; in Begin()
104 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );150 f32 posY = 0.f );