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Searched refs:posX (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp410 int posX; in GetNewDisplayPosition() local
418 posX = s_WhirlDepth + 1; in GetNewDisplayPosition()
423 posX = -(s_WhirlPos % whirlSideLength) + s_WhirlDepth; in GetNewDisplayPosition()
428 posX = -s_WhirlDepth - 1; in GetNewDisplayPosition()
433 posX = s_WhirlPos % whirlSideLength - s_WhirlDepth; in GetNewDisplayPosition()
440 *pPosX = posX * 10.0f; in GetNewDisplayPosition()
518 f32 posX; in DuplicateModel() local
538 GetNewDisplayPosition(&posX, &posZ); in DuplicateModel()
539 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp272 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument
277 offset.x = posX; in Render()
382 f32 posX, in Begin() argument
394 m_OffsetX = posX; in Begin()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmPrimitive.h104 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );
149 f32 posX = 0.f,