Searched refs:posX (Results 1 – 3 of 3) sorted by relevance
410 int posX; in GetNewDisplayPosition() local418 posX = s_WhirlDepth + 1; in GetNewDisplayPosition()423 posX = -(s_WhirlPos % whirlSideLength) + s_WhirlDepth; in GetNewDisplayPosition()428 posX = -s_WhirlDepth - 1; in GetNewDisplayPosition()433 posX = s_WhirlPos % whirlSideLength - s_WhirlDepth; in GetNewDisplayPosition()440 *pPosX = posX * 10.0f; in GetNewDisplayPosition()518 f32 posX; in DuplicateModel() local538 GetNewDisplayPosition(&posX, &posZ); in DuplicateModel()539 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
272 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument277 offset.x = posX; in Render()382 f32 posX, in Begin() argument394 m_OffsetX = posX; in Begin()
104 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );149 f32 posX = 0.f,