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/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp68 nw::math::VEC3 pos; in CalcVolumeAndPriority() local
69 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
70 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority()
110 nw::math::VEC3 pos; in CalcPan() local
111 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
112 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan()
115 pos, in CalcPan()
218 nw::math::VEC3 pos; in CalcBiquadFilterValue() local
219 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcBiquadFilterValue()
220 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue()
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Dsnd_Sound3DListener.cpp61 void Sound3DListener::CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos ) in CalcPositionFromMatrix() argument
63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix()
64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix()
65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_mtl.ms.inc7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170
8 --label lblSelectedNode "" pos:[16,24] width:368 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150
11 groupBox grp2 "Set" pos:[8,184] width:464 height:126
12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \
14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \
16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16
17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16
18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \
21 groupBox grp3 "Search" pos:[8,318] width:464 height:200
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DNW4C_node.ms.inc7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
8 --label lblSelectedNode "" pos:[16,24] width:288 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164
10 groupBox grp2 "Set" pos:[8,204] width:304 height:48
11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos…
12 groupBox grp3 "Search" pos:[8,260] width:304 height:52
13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't…
14 button btnSearch "Search" pos:[226,284] width:80 height:24
15 button btnClose "Close" pos:[8,320] width:304 height:24
154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
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DNW4C_menu.ms119 … chkDisableSimplification "Disable SkeletalModel- Simplification" width:166 height:28 pos:[320,30]
120 checkbox chkOptimizePrim "Optimize Primitive" width:166 height:16 pos:[320,8]
121 checkbox chkConvertToModel "Convert To Model" width:166 height:16 pos:[320,30]
162 label lblAO3 "Translate Quantize Quality:" align:#right pos:[155,12] width:140
163 editText editTransQuality "" width:32 pos:[295,10]
164 slider sldTransQuality "" range:[0,9,9] type:#integer width:135 pos:[336,0]
166 label lblAO2 " Rotate Quantize Quality:" align:#right pos:[155,44] width:140
167 editText editRotateQuality "" width:32 pos:[295,42]
168 slider sldRotateQuality "" range:[0,9,9] type:#integer width:135 pos:[336,32]
170 label lblAO1 " Scale Quantize Quality:" align:#right pos:[155,76] width:140
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_mtl.ms.inc7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170
8 --label lblSelectedNode "" pos:[16,24] width:368 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150
11 groupBox grp2 "Set" pos:[8,184] width:464 height:126
12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \
14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \
16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16
17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16
18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \
21 groupBox grp3 "Search" pos:[8,318] width:464 height:200
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DNW4C_node.ms.inc7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
8 --label lblSelectedNode "" pos:[16,24] width:288 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164
10 groupBox grp2 "Set" pos:[8,204] width:304 height:48
11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos…
12 groupBox grp3 "Search" pos:[8,260] width:304 height:52
13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't…
14 button btnSearch "Search" pos:[226,284] width:80 height:24
15 button btnClose "Close" pos:[8,320] width:304 height:24
154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
[all …]
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_mtl.ms.inc7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170
8 --label lblSelectedNode "" pos:[16,24] width:368 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150
11 groupBox grp2 "Set" pos:[8,184] width:464 height:126
12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \
14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \
16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16
17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16
18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \
21 groupBox grp3 "Search" pos:[8,318] width:464 height:200
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DNW4C_node.ms.inc7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
8 --label lblSelectedNode "" pos:[16,24] width:288 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164
10 groupBox grp2 "Set" pos:[8,204] width:304 height:48
11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos…
12 groupBox grp3 "Search" pos:[8,260] width:304 height:52
13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't…
14 button btnSearch "Search" pos:[226,284] width:80 height:24
15 button btnClose "Close" pos:[8,320] width:304 height:24
154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
[all …]
/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_mtl.ms.inc7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170
8 --label lblSelectedNode "" pos:[16,24] width:368 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150
11 groupBox grp2 "Set" pos:[8,184] width:464 height:126
12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \
14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \
16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16
17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16
18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \
21 groupBox grp3 "Search" pos:[8,318] width:464 height:200
[all …]
DNW4C_node.ms.inc7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
8 --label lblSelectedNode "" pos:[16,24] width:288 height:64
9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164
10 groupBox grp2 "Set" pos:[8,204] width:304 height:48
11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos…
12 groupBox grp3 "Search" pos:[8,260] width:304 height:52
13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't…
14 button btnSearch "Search" pos:[226,284] width:80 height:24
15 button btnClose "Close" pos:[8,320] width:304 height:24
154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmLayout.cpp35 nw::math::VEC3 pos = pane->GetTranslate(); in GetRect() local
48 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect()
52 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x - rect.GetWidth()/2.f; in GetRect()
56 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect()
63 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y; in GetRect()
67 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y - rect.GetHeight()/2.f; in GetRect()
71 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y; in GetRect()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_TextBox.cpp600 VEC2 pos; in AdjustTextPos() local
606 pos.x = 0.f; in AdjustTextPos()
609 pos.x = internal::AdjustCenterValue(size.width, isCeil); in AdjustTextPos()
612 pos.x = size.width; in AdjustTextPos()
620 pos.y = 0.f; in AdjustTextPos()
623 pos.y = internal::AdjustCenterValue(size.height, isCeil); in AdjustTextPos()
626 pos.y = size.height; in AdjustTextPos()
630 return pos; in AdjustTextPos()
639 VEC2 pos = GetVtxPos(); in GetTextGlobalMtx() local
642 pos.x += txtPos.x; in GetTextGlobalMtx()
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Dlyt_Util.cpp101 const math::VEC2& pos in IsContain() argument
107 math::VEC3 pos3(pos.x, pos.y, 0.f); in IsContain()
117 const math::VEC2& pos in FindHitPane() argument
129 if (Pane *const ret = FindHitPane(&(*it), pos)) in FindHitPane()
138 if (IsContain(pBounding, pos)) in FindHitPane()
150 const math::VEC2& pos in FindHitPane() argument
153 return FindHitPane(pLayout->GetRootPane(), pos); in FindHitPane()
/NW4C-1.3.3/sources/shaders/font/
Dfont_TextWriterShader.vsh33 #define pos r14
51 mov pos.xy, aPosition
52 mov pos.z, aPositionZ.x
53 mov pos.w, CONST_1
54 m4x3 tmp.xyz, pos, cViewMtx
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp260 GraphicsDrawing::DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in DrawRectangle() argument
266 count += this->BuildLine( pos, math::VEC2( pos.x + size.x, pos.y ), in DrawRectangle()
270 math::VEC2( pos.x + size.x, pos.y ), pos + size, in DrawRectangle()
273 count += this->BuildLine( pos + size, math::VEC2( pos.x, pos.y + size.y ), in DrawRectangle()
276 count += this->BuildLine(math::VEC2( pos.x, pos.y + size.y ), pos, in DrawRectangle()
287 GraphicsDrawing::FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in FillRectangle() argument
291 s32 count = this->BuildRectangle(pos, size, &m_ShapePositionStreamArray[ m_ShapeVertexCount ]); in FillRectangle()
728 GraphicsDrawing::BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArr… in BuildRectangle() argument
734 pos, in BuildRectangle()
735 math::VEC2(pos.x + size.x, pos.y), in BuildRectangle()
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/NW4C-1.3.3/include/nw/lyt/
Dlyt_Util.h141 const math::VEC2& pos);
162 const math::VEC2& pos);
190 const math::VEC2& pos);
Dlyt_Types.h67 int pos, in SetBit() argument
71 const T mask = T(~(1 << pos)); in SetBit()
74 bits |= (val ? 1: 0) << pos; in SetBit()
84 int pos, in SetBit() argument
88 const T mask = T(~(1 << pos)); in SetBit()
91 *pBits |= (val ? 1: 0) << pos; in SetBit()
101 int pos, in SetBits() argument
110 const T mask = T(~(MaxValue << pos)); in SetBits()
113 bits |= val << pos; in SetBits()
123 int pos, in SetBits() argument
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/NW4C-1.3.3/sources/libraries/ut/
Dut_ResDictionary.cpp62 u32 pos = u32(x->ref) & 7; in Get() local
64 if (wd < len && ((s[wd] >> pos) & 1)) in Get()
97 u32 pos = u32(x->ref) & 7; in Get() local
99 if (wd < len && ((s[wd] >> pos) & 1)) in Get()
/NW4C-1.3.3/include/nw/snd/
Dsnd_Sound3DCalculator.h200 const nw::math::VEC3& pos,
212 const nw::math::VEC3& pos,
224 const nw::math::VEC3& pos,
234 const nw::math::VEC3& pos,
/NW4C-1.3.3/demos/lyt/perspective/sources/
Dmain.cpp170 nw::math::VEC3 pos(0.f, 0.f, dist); in SetupCamera() local
177 &pos, // カメラの位置 in SetupCamera()
202 nw::math::VEC3 pos(0, 0, 1); in SetupCamera() local
207 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_GraphicsDevice.h527 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos) in ActivateFragmentLightPosition() argument
538 …ut::Float16(pos.y).GetFloat16Value() << 16 | ut::Float16(pos.x).GetFloat16Value(), // pos_y << 16 … in ActivateFragmentLightPosition()
540 ut::Float16(pos.z).GetFloat16Value(), // pos_z in ActivateFragmentLightPosition()
555 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos, const math::VEC3& spotDir) in ActivateFragmentLightPosition() argument
566 …ut::Float16(pos.y).GetFloat16Value() << 16 | ut::Float16(pos.x).GetFloat16Value(), // pos_y << 16 … in ActivateFragmentLightPosition()
568 ut::Float16(pos.z).GetFloat16Value(), // pos_z in ActivateFragmentLightPosition()
/NW4C-1.3.3/sources/libraries/font/
Dfont_ArchiveFontBase.cpp166 const char* pos = found - 1; in IncludeName() local
167 while (nameList < pos && *pos == ' ') in IncludeName()
169 pos--; in IncludeName()
172 if (*pos != ',') in IncludeName()
194 const char* pos = found + nameLen; in IncludeName() local
196 while (pos < end && *pos == ' ') in IncludeName()
198 pos++; in IncludeName()
200 if (pos == end) in IncludeName()
/NW4C-1.3.3/include/nw/ut/
Dut_Inlines.h698 BitExtract(OutputT bits, int pos, int len=1)
701 return static_cast<OutputT>( (bits >> pos) & mask );
901 int pos in TestBit() argument
904 const T mask = T(1 << pos); in TestBit()
914 int pos, in GetBits() argument
921 return T((bits >> pos) & mask); in GetBits()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsDrawing.h195 void DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
222 void FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
372 s32 BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArray );

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