| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Sound3DCalculator.cpp | 68 nw::math::VEC3 pos; in CalcVolumeAndPriority() local 69 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority() 70 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority() 110 nw::math::VEC3 pos; in CalcPan() local 111 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan() 112 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan() 115 pos, in CalcPan() 218 nw::math::VEC3 pos; in CalcBiquadFilterValue() local 219 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcBiquadFilterValue() 220 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue() [all …]
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| D | snd_Sound3DListener.cpp | 61 void Sound3DListener::CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos ) in CalcPositionFromMatrix() argument 63 pos->x = -( mtx.f._00 * mtx.f._03 + mtx.f._10 * mtx.f._13 + mtx.f._20 * mtx.f._23 ); in CalcPositionFromMatrix() 64 pos->y = -( mtx.f._01 * mtx.f._03 + mtx.f._11 * mtx.f._13 + mtx.f._21 * mtx.f._23 ); in CalcPositionFromMatrix() 65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170 8 --label lblSelectedNode "" pos:[16,24] width:368 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150 11 groupBox grp2 "Set" pos:[8,184] width:464 height:126 12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \ 14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \ 16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16 17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16 18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \ 21 groupBox grp3 "Search" pos:[8,318] width:464 height:200 [all …]
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| D | NW4C_node.ms.inc | 7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 8 --label lblSelectedNode "" pos:[16,24] width:288 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164 10 groupBox grp2 "Set" pos:[8,204] width:304 height:48 11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos… 12 groupBox grp3 "Search" pos:[8,260] width:304 height:52 13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't… 14 button btnSearch "Search" pos:[226,284] width:80 height:24 15 button btnClose "Close" pos:[8,320] width:304 height:24 154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 [all …]
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| D | NW4C_menu.ms | 119 … chkDisableSimplification "Disable SkeletalModel- Simplification" width:166 height:28 pos:[320,30] 120 checkbox chkOptimizePrim "Optimize Primitive" width:166 height:16 pos:[320,8] 121 checkbox chkConvertToModel "Convert To Model" width:166 height:16 pos:[320,30] 162 label lblAO3 "Translate Quantize Quality:" align:#right pos:[155,12] width:140 163 editText editTransQuality "" width:32 pos:[295,10] 164 slider sldTransQuality "" range:[0,9,9] type:#integer width:135 pos:[336,0] 166 label lblAO2 " Rotate Quantize Quality:" align:#right pos:[155,44] width:140 167 editText editRotateQuality "" width:32 pos:[295,42] 168 slider sldRotateQuality "" range:[0,9,9] type:#integer width:135 pos:[336,32] 170 label lblAO1 " Scale Quantize Quality:" align:#right pos:[155,76] width:140 [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170 8 --label lblSelectedNode "" pos:[16,24] width:368 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150 11 groupBox grp2 "Set" pos:[8,184] width:464 height:126 12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \ 14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \ 16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16 17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16 18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \ 21 groupBox grp3 "Search" pos:[8,318] width:464 height:200 [all …]
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| D | NW4C_node.ms.inc | 7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 8 --label lblSelectedNode "" pos:[16,24] width:288 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164 10 groupBox grp2 "Set" pos:[8,204] width:304 height:48 11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos… 12 groupBox grp3 "Search" pos:[8,260] width:304 height:52 13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't… 14 button btnSearch "Search" pos:[226,284] width:80 height:24 15 button btnClose "Close" pos:[8,320] width:304 height:24 154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170 8 --label lblSelectedNode "" pos:[16,24] width:368 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150 11 groupBox grp2 "Set" pos:[8,184] width:464 height:126 12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \ 14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \ 16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16 17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16 18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \ 21 groupBox grp3 "Search" pos:[8,318] width:464 height:200 [all …]
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| D | NW4C_node.ms.inc | 7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 8 --label lblSelectedNode "" pos:[16,24] width:288 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164 10 groupBox grp2 "Set" pos:[8,204] width:304 height:48 11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos… 12 groupBox grp3 "Search" pos:[8,260] width:304 height:52 13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't… 14 button btnSearch "Search" pos:[226,284] width:80 height:24 15 button btnClose "Close" pos:[8,320] width:304 height:24 154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 7 groupBox grp1 "Selected Material" pos:[8,8] width:464 height:170 8 --label lblSelectedNode "" pos:[16,24] width:368 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:450 height:150 11 groupBox grp2 "Set" pos:[8,184] width:464 height:126 12 dropDownList ddlSetFaceCulling "Face Culling" pos:[16,200] width:152 height:41 \ 14 dropDownList ddlSetCompress "Compress" pos:[184,200] width:152 height:41 \ 16 checkbox chkSetFragmentLighting "Fragment Lighting" pos:[16,244] width:152 height:16 17 checkbox chkSetVertexLighting "Vertex Lighting" pos:[184,244] width:152 height:16 18 dropDownList ddlSetBlendMode "Blend Mode" pos:[16,264] width:152 height:41 \ 21 groupBox grp3 "Search" pos:[8,318] width:464 height:200 [all …]
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| D | NW4C_node.ms.inc | 7 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 8 --label lblSelectedNode "" pos:[16,24] width:288 height:64 9 dotNetControl lv_mtl "System.Windows.Forms.ListView" pos:[16,24] width:288 height:164 10 groupBox grp2 "Set" pos:[8,204] width:304 height:48 11 …dropDownList ddlSetCompress "" pos:[16,220] width:200 height:22 items:#("Compress this node if pos… 12 groupBox grp3 "Search" pos:[8,260] width:304 height:52 13 …radioButtons rdoSearch "" pos:[16,276] width:208 height:16 labels:#("Compress If Possible", "Don't… 14 button btnSearch "Search" pos:[226,284] width:80 height:24 15 button btnClose "Close" pos:[8,320] width:304 height:24 154 groupBox grp1 "Selected Nodes" pos:[8,8] width:304 height:188 [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmLayout.cpp | 35 nw::math::VEC3 pos = pane->GetTranslate(); in GetRect() local 48 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect() 52 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x - rect.GetWidth()/2.f; in GetRect() 56 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect() 63 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y; in GetRect() 67 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y - rect.GetHeight()/2.f; in GetRect() 71 posy = SM_LOWER_SCREEN_HALF_SIZE_H - pos.y; in GetRect()
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_TextBox.cpp | 600 VEC2 pos; in AdjustTextPos() local 606 pos.x = 0.f; in AdjustTextPos() 609 pos.x = internal::AdjustCenterValue(size.width, isCeil); in AdjustTextPos() 612 pos.x = size.width; in AdjustTextPos() 620 pos.y = 0.f; in AdjustTextPos() 623 pos.y = internal::AdjustCenterValue(size.height, isCeil); in AdjustTextPos() 626 pos.y = size.height; in AdjustTextPos() 630 return pos; in AdjustTextPos() 639 VEC2 pos = GetVtxPos(); in GetTextGlobalMtx() local 642 pos.x += txtPos.x; in GetTextGlobalMtx() [all …]
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| D | lyt_Util.cpp | 101 const math::VEC2& pos in IsContain() argument 107 math::VEC3 pos3(pos.x, pos.y, 0.f); in IsContain() 117 const math::VEC2& pos in FindHitPane() argument 129 if (Pane *const ret = FindHitPane(&(*it), pos)) in FindHitPane() 138 if (IsContain(pBounding, pos)) in FindHitPane() 150 const math::VEC2& pos in FindHitPane() argument 153 return FindHitPane(pLayout->GetRootPane(), pos); in FindHitPane()
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| /NW4C-1.3.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 33 #define pos r14 51 mov pos.xy, aPosition 52 mov pos.z, aPositionZ.x 53 mov pos.w, CONST_1 54 m4x3 tmp.xyz, pos, cViewMtx
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 260 GraphicsDrawing::DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in DrawRectangle() argument 266 count += this->BuildLine( pos, math::VEC2( pos.x + size.x, pos.y ), in DrawRectangle() 270 math::VEC2( pos.x + size.x, pos.y ), pos + size, in DrawRectangle() 273 count += this->BuildLine( pos + size, math::VEC2( pos.x, pos.y + size.y ), in DrawRectangle() 276 count += this->BuildLine(math::VEC2( pos.x, pos.y + size.y ), pos, in DrawRectangle() 287 GraphicsDrawing::FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ) in FillRectangle() argument 291 s32 count = this->BuildRectangle(pos, size, &m_ShapePositionStreamArray[ m_ShapeVertexCount ]); in FillRectangle() 728 GraphicsDrawing::BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArr… in BuildRectangle() argument 734 pos, in BuildRectangle() 735 math::VEC2(pos.x + size.x, pos.y), in BuildRectangle() [all …]
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Util.h | 141 const math::VEC2& pos); 162 const math::VEC2& pos); 190 const math::VEC2& pos);
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| D | lyt_Types.h | 67 int pos, in SetBit() argument 71 const T mask = T(~(1 << pos)); in SetBit() 74 bits |= (val ? 1: 0) << pos; in SetBit() 84 int pos, in SetBit() argument 88 const T mask = T(~(1 << pos)); in SetBit() 91 *pBits |= (val ? 1: 0) << pos; in SetBit() 101 int pos, in SetBits() argument 110 const T mask = T(~(MaxValue << pos)); in SetBits() 113 bits |= val << pos; in SetBits() 123 int pos, in SetBits() argument [all …]
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| /NW4C-1.3.3/sources/libraries/ut/ |
| D | ut_ResDictionary.cpp | 62 u32 pos = u32(x->ref) & 7; in Get() local 64 if (wd < len && ((s[wd] >> pos) & 1)) in Get() 97 u32 pos = u32(x->ref) & 7; in Get() local 99 if (wd < len && ((s[wd] >> pos) & 1)) in Get()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_Sound3DCalculator.h | 200 const nw::math::VEC3& pos, 212 const nw::math::VEC3& pos, 224 const nw::math::VEC3& pos, 234 const nw::math::VEC3& pos,
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| /NW4C-1.3.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 170 nw::math::VEC3 pos(0.f, 0.f, dist); in SetupCamera() local 177 &pos, // カメラの位置 in SetupCamera() 202 nw::math::VEC3 pos(0, 0, 1); in SetupCamera() local 207 nw::math::MTX34LookAt(&viewMtx, &pos, &up, &target); in SetupCamera()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 527 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos) in ActivateFragmentLightPosition() argument 538 …ut::Float16(pos.y).GetFloat16Value() << 16 | ut::Float16(pos.x).GetFloat16Value(), // pos_y << 16 … in ActivateFragmentLightPosition() 540 ut::Float16(pos.z).GetFloat16Value(), // pos_z in ActivateFragmentLightPosition() 555 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos, const math::VEC3& spotDir) in ActivateFragmentLightPosition() argument 566 …ut::Float16(pos.y).GetFloat16Value() << 16 | ut::Float16(pos.x).GetFloat16Value(), // pos_y << 16 … in ActivateFragmentLightPosition() 568 ut::Float16(pos.z).GetFloat16Value(), // pos_z in ActivateFragmentLightPosition()
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_ArchiveFontBase.cpp | 166 const char* pos = found - 1; in IncludeName() local 167 while (nameList < pos && *pos == ' ') in IncludeName() 169 pos--; in IncludeName() 172 if (*pos != ',') in IncludeName() 194 const char* pos = found + nameLen; in IncludeName() local 196 while (pos < end && *pos == ' ') in IncludeName() 198 pos++; in IncludeName() 200 if (pos == end) in IncludeName()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Inlines.h | 698 BitExtract(OutputT bits, int pos, int len=1) 701 return static_cast<OutputT>( (bits >> pos) & mask ); 901 int pos in TestBit() argument 904 const T mask = T(1 << pos); in TestBit() 914 int pos, in GetBits() argument 921 return T((bits >> pos) & mask); in GetBits()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsDrawing.h | 195 void DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ); 222 void FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color ); 372 s32 BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArray );
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