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Searched refs:playerHeapSize (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchive.h346 u32 playerHeapSize; //!< プレイヤーに割り当てられるプレイヤーヒープのサイズです。 member
351 playerHeapSize( 0 ) {} in PlayerInfo()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp240 if ( playerInfo.playerHeapSize > 0 ) in GetRequiredMemSize()
246 size += ut::RoundUp( playerInfo.playerHeapSize, 4 ); in GetRequiredMemSize()
450 if ( playerInfo.playerHeapSize > 0 ) in SetupSoundPlayer()
455 buffer, endp, playerInfo.playerHeapSize ); in SetupSoundPlayer()
Dsnd_HioSoundArchive.cpp263 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp240 info->playerHeapSize = data->GetPlayerHeapSize(); in ReadPlayerInfo()
Dsnd_RomSoundArchive.cpp376 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()