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Searched refs:playableSoundMax (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchive.h345 int playableSoundMax; //!< プレイヤーで同時に再生できるサウンドの数です。 member
350 : playableSoundMax( 0 ), in PlayerInfo()
Dsnd_SoundArchiveFile.h364 ut::ResU32 playableSoundMax; // プレイヤー最大再生数 member
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp239 info->playableSoundMax = data->playableSoundMax; in ReadPlayerInfo()
Dsnd_SoundArchivePlayer.cpp242 for ( int i = 0; i < playerInfo.playableSoundMax ; i++ ) in GetRequiredMemSize()
447 player->SetPlayableSoundCount( playerInfo.playableSoundMax ); in SetupSoundPlayer()
452 for ( int i = 0; i < playerInfo.playableSoundMax ; i++ ) in SetupSoundPlayer()
468 player->detail_SetPlayableSoundLimit( playerInfo.playableSoundMax ); in SetupSoundPlayer()
Dsnd_HioSoundArchive.cpp263 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
Dsnd_RomSoundArchive.cpp376 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()