Searched refs:particle_rate (Results 1 – 1 of 1) sorted by relevance
377 f32 particle_rate = 0.0f; in InitializeScene() local399 particle_rate = cmd->GetF32( "rate" ); in InitializeScene()400 m_ParticleSlider->SetParam(1.0f - particle_rate); in InitializeScene()401 m_Particle->SetVisibleZone(particle_rate); in InitializeScene()