Searched refs:particleNode (Results 1 – 1 of 1) sorted by relevance
375 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo() local376 if (particleNode != NULL) in UpdateParticleApplicationDemo()381 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()384 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()393 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo() local394 if (particleNode && particleNode->IsDone()) in UpdateParticleApplicationDemo()396 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()397 s_ParticleEffect->ReleaseInstance(particleNode); in UpdateParticleApplicationDemo()428 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo() local429 if (!particleNode) in ReportParticleApplicationDemo()[all …]